These are the films I've made that I consider to be my own. Made according to my own vision, my own ideas. That doesn't make them better, but it does make them different from my work.
2018 / 5:41 / Video / 3:2 / Sound
Shot in Grand Theft Auto IV, Perpetual Spawning is an hallucinogenic, delirious take on repetition and reiteration. An hauntological obsession pervades this eerie montage of glitches, while Tom 'Silkersoft' Schley dark beats lead the viewer in a downward spiral into modern catacombs.
—Milan Machinima Festival (source)
- Part of the 'What time are you?' exhibition at HSE Art Gallery in Moscow.
- Public Screening of Perpetual Spawning at Milan Machinima Festival 2019.
- Winner Critic's Choice Award at the Milan Machinima Festival
Credits: Shot in Grand Theft Auto IV. Sound design and mix by Tom 'Silkersoft' Schley.
2018 / 10:50 / Video / 16:9 lb / Sound
Staring out the window of a plane or a train or a car. Memories of a distant country where she resides. The phone's reception ebbs and flows. Our lifeline.
Space is defined by gorgeous geometric interplay and beautiful solarized landscapes and by the distance between text messages. The unexplainable sublime interrupted by the banality of communication. It’s sort of the way the avant-garde has to evolve with our experience and existence.
—Scout Tafoya (source)
2017 / 08:29 / Video / 16:9 / Sound
A wriggling dislocation exercise, dancing with our perception, allowing us to detach and enjoy its tempo and delicate colours. Ruiter finds a grace in the land, in removing it from traditional context, in rendering it lightly unreal and acutely effecting. Ten minutes to watch it, months to enjoy its lingering effects.
—Scout Tafoya (source)
Made for the async Film Competition
2015 / 06:59 / Video / 20:9 / Sound
On an island, surrounded by an endless sea. A violent land dressed up in saturated colours. The idea of this place, informed by the very media preceding and succeding it, stems from faraway. It is framed through a thick haze of unpenetrable hues, both a glorification and a condemnation. It does not resemble reality, though it acts like one.
Commissioned by Crows Crows Crows for The Magpie Collection
Super Game Jam
2014 / 5 episodes of 30 minutes / Video / 16:9 / Sound
Super Game Jam was a documentary series in which two newly acquainted developers have 48 hours to make a video game. The series was released via Steam where its buyers could then also play the jam game.
2011 / 10:20 / Video / 16:9 / Sound
San Andreas is a place that pretends to be similar to ours: a living, breathing world. Yet, in all its technical prowess, it fails to surpass its inherent sadness felt when wandering through a sparsely populated world made up of poorly textured boxes and trapazoids. In this film that uncanniness is utilized to explore the concepts of purgatory, memory and coming to terms with regret. In an anthology of restaged scenes from a life lived, we seek redemption with our subject.